Wiki Items Two-handed weapons Electromagnetic Blade
Electromagnetic Blade
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Two-handed weapons
Bonuses
|
Upgrades
| Upgrade | Materials | Yang | Chance |
|---|---|---|---|
| +0 → +1 | — | 12,000 | 90% |
| +1 → +2 | — | 25,000 | 81% |
| +2 → +3 | — | 50,000 | 72% |
| +3 → +4 | — | 100,000 | 63% |
| +4 → +5 |
| 200,000 | 54% |
| +5 → +6 |
| 300,000 | 45% |
| +6 → +7 |
| 450,000 | 36% |
| +7 → +8 | 900,000 | 27% | |
| +8 → +9 | 1,500,000 | 18% |
Upgrades are done at the blacksmith. The chance shown is the base chance of each step.
Dropped by
Chance per kill for a player of the monster’s level at the standard drop rate. Level difference, premium bonuses and events change it. How drop chances work
Common drop
Every ordinary monster of this rank can drop it while your level is in the range shown (bosses and metin stones never do).
| Monsters | Your level | Item | Chance |
|---|---|---|---|
| Every Pawn monster | Lv. 75–120 | Electromagnetic Blade+4 | <0.01% |
| Every Pawn monster | Lv. 75–120 | Electromagnetic Blade+5 | <0.01% |
| Every Pawn monster | Lv. 75–120 | Electromagnetic Blade+6 | <0.01% |
| Every Strong pawn monster | Lv. 75–120 | Electromagnetic Blade+4 | <0.01% |
| Every Strong pawn monster | Lv. 75–120 | Electromagnetic Blade+5 | <0.01% |
| Every Strong pawn monster | Lv. 75–120 | Electromagnetic Blade+6 | <0.01% |
| Every Knight monster | Lv. 75–120 | Electromagnetic Blade+4 | <0.01% |
| Every Knight monster | Lv. 75–120 | Electromagnetic Blade+5 | <0.01% |
| Every Knight monster | Lv. 75–120 | Electromagnetic Blade+6 | <0.01% |
| Every Strong knight monster | Lv. 75–120 | Electromagnetic Blade+4 | <0.01% |
| Every Strong knight monster | Lv. 75–120 | Electromagnetic Blade+5 | <0.01% |
| Every Strong knight monster | Lv. 75–120 | Electromagnetic Blade+6 | <0.01% |
